Sunday, November 6, 2016

Gran Turismo 5 - FINALLY

turismo en iquitos

Gran Turismo 5 is finally out, and I have to say, it was well worth the wait. I have been waiting for this game to come out since it was announced about 3 years ago. Kazunori Yamauchi took so long to finish GT5 that at times I thought I would be done with college, and they would have to switch the platform for GT5 to PlayStation 5 by the time they came out with the final product.

I purchased GT5 Prologue a few years back, and I was highly disappointed. This game felt like more of a demo than anything. I really don't see the point in Polyphony releasing Prologue other than to hold people off until the real release. However, the actual game didn't come out until about 2 years later. "So what's the point?" you may ask. The world may never know the answer to that question my friend.

I think I've bashed Polyphony and Kazunori Yamauchi enough, so let's get to the point of my article. My friend got his hands on a copy yesterday, and I played it a few hours before I came back home for Thanksgiving. In my opinion, it holds up strong against other titles such as Forza 3 or F1 2010. This Gran turismo en iquitos  is new and improved and it boast a number of pros and cons.




Physics: This time around turismo en iquitos 5 really impressed with the racing physics of the game. You can actually "feel" the surface of the track in the game. The car reacts to every bump in the road as it would in the real world. This element of racing was overlooked in all other racing games before GT5. I have raced karts competitively for some years, and have driven a race car once, and the vibration you feel from the track is ranked up there in terms of the racing experience. The only other senses you feel more are, speed, and engine vibration.

Weather: Gran Turismo hits dead on with the weather effects in the game. The rain and snow in the game are very realistic. I have noticed that a lot of racing games don't include different weather elements in the game. This is disappointing, because this is another huge element of racing.

Pit Stops: Finally, a game with good decent pit stops. GT5 actually uses some pretty good pit stop animations. I was pleased to see this, because I was getting tired of playing some really good racing sims that are boss when it comes to racing realism, but then I get on lap 17 to take a pit stop, and when I get to the pit box my car magically floats up and is fixed all of a sudden (Forza). To me this is a huge fail, and if you're going to spend time and money investing in the physics and graphics of a racing sim you might as well put a few cheesy pit stop animations in there.

Graphics: The graphics in GT5 are flawless. Every last detail from the buttons on the dash of your McLaren F1 to the leaves on the trees of Nürburgring is attended to. Gran Turismo never disappoints in this area.






Tag: turismo en iquitos